New players are a critical part of the Minmatar ecosystem, so we want to make sure you have everything you need to attend your very first militia fleet with our alliance.
Fleets can be intimidating, especially if you've never participated in one before. You might be unsure what ship to fly, where to go, and what the objective is.
In this guide, we're going to answer the following questions,
Try to read through the guide before undocking in your first fleet, but don't worry if you don't understand or remember it all. Refer back to it as necessary during quieter times during the fleet operaton. Then read through it again after the fleet to see if it makes more sense in light of your new experience.
Most fleets will have a specific doctrine: a doctrine is a set of ships used to achieve a particular purpose. For example, some doctrines are designed to ignore enemy repairs and "one shot" targets, while others are made to stay on a grid indefinitely.
Knowing what ships the fleet members are flying, and how they are fitted out, allows the Fleet Commander (FC) to make better decisions, which means more wins. Importantly, if you are flying the right ship, but not the right fitting for that ship, you may invalidate the FC's decisions (which means more losses).
A list of current doctrines can be found at https://my.minmatar.org/ships/doctrines/list/
Note that doctrines are introduced and/or retired regularly as the nature of the warzone shifts around us.
If you can't fly a doctrine, that's okay. There are more options that can provide valueable support to the fleet.
There are many roles that can be filled by other non-doctrine ships,
A few rules about non-doctrine ships:-
New players are encouraged to attend their first fleet with an electronic warfare frigate. This is a basic ship that requires minimal skills, and can neuter many enemy ships at the same time.
They are extremely fragile, so you will most likely die by the end of the fleet, but over time you’ll learn more and more skills to have even more fun!
Rattini Tribe is an in-game corporation, and the executor of Minmatar Fleet Alliance, that will supply new players in militia fleets with electronic warfare frigates. There will be at least one of our pilots in every single militia fleet.
Simply ask in fleet if there are any Rattini pilots that can hand you an electronic warfare frigate from our handout hangars.
Once you have earned some Loyalty Points from plexing, and converted them to ISK, you will be able to afford to buy ships off contracts in the primary staging systems.
You will most likely die in many fleets when you are first starting out; that’s OK. Make an effort to meet pilots, and ask questions in fleet chat (in-game text chat).
Everyone starts somewhere, and in a few months you’ll be just like the rest of us.
The FC will tell you what the objective for the fleet is, but commonly include...
There will also generally be a Standing Fleet that is active around the clock, without any specific objective.
Various elements of the Eve user interface are important for fleet operations.
The Fleet Finder
, part of the Fleet Window
, is used for finding fleets that you can join. It is also possible to drop links to fleets into chat windows. To open the fleet window, use the Fleet
icon in the Social
Neocom folder.
The default tab in the Fleet Window
after you join a fleet. It shows all the fleet members, as well as the wings and squads that they can be part of. This is where you can move yourself to the correct squad if "free move" is on. Once you are in the correct squad it is best to switch to the broadcasts tab
.
The Broadcasts
tab in the fleet window shows broadcasts from the FC and other fleet members. This should be visible whenever you are moving or fighting with the fleet. You can generally interact directly with items from the broadcast window: you can right click on things to warp or align to them, control-click on them to target them, etc.
The Watchlist
window is a separate window, not part of the Fleet Window, though it is only used when in a fleet. It is empty by default, but you can drag fleet members into it, and drag them up or down the list. There is a limit to how many pilots you can have in the watchlist, but FL33T rarely has fleets large enough for this to matter. As with the broadcasts tab, you can interact directly with items in the watch list. Always have your FC at the top of your watch list; you can use this to anchor on them easily.
While the Overview
itself is not only for fleet operations, you will probably have specific overview windows, tabs and settings for fleets. You should have an overview tab that only shows hostile ships, and another that only shows fleet fleet members and/or friendly ships. It is best to set your overview to move broadcast targets to the top of the overview.
It is very important to make sure that your overview is set up correctly so that you can see the targets you need to shoot, and (just as importantly) see who you should not be shooting.
Check the in-game fleet finder first, then ask in alliance chat. Also check fleet schedule in Discord.
First, check the MOTD to see if it specifies a doctrine. If it doesn't, ask in fleet chat. If that doesn't work, and there isn't an active FC giving orders that everyone needs to hear, ask in voice. Note that some doctrine ships have multiple variants, such as the Cyclone Fleet Issue having 50MN MWD or 100MN AB variants.
First, check the MOTD. Listen on comms for a bit to find out if the fleet is fighting or actively moving. You can also find the fleet by opening the in-game map, clicking the "Color by" icon at the top left, and selecting My fleet members
in the Personal
section. If still unsure, ask in fleet chat: someone should be able to tell you where the fleet is at the moment, and where it is heading.
Make sure you have your fleet window
showing, with the broadcast
tab active. Your FC (or a designated target caller) will broadcast targets to shoot. The primary target will also be called out in voice comms. Shooting anyone other than the primary results in split damage, which is bad.
Broadcast for repairs (shield or armor as appropriate) if in a doctrine ship; you should do this as soon as large numbers of enemies yellow-box you, as by the time those boxes turn red it might be too late to save you. Overheat your hardeners if you have any, and see if there is something you can align to (if not already aligned). Warp out if your logi ships aren't holding you and you aren't tackled.
If you aren't in a doctrine ship then try to warp away; if you can't warp out, prepare yourself for a heroic death.
The logi channel is an in-game chat channel used for coordinating the activities of pilots flying logistics ships. If you aren't flying logistics (or you don't know what this means) then you shouldn't be in the logi channel and will cause problems if you are.
Anchor on HoneyBuns, props on, primary is MeanKid, secondary is SmellyFoot. Logi, lock up HoneyBuns. Can someone tackle that Widow? If you've just joined, see MOTD for doctrine, fleet is in Kourmonen.