Our first and most critical alliance value is that We Like The Game
, and this is heavily reflected in our skill guidance.
At the end of the day, we want to enjoy every piece of content EVE Online has to offer. This means that we should be utilizing every ship appropriately.
You might not be able to fly every single ship in the game today, but as you train your character you should be unlocking various levels of new and engaging content in our alliance. Otherwise, we're failing you.
There are several pilot specializations that we will refer to when recommending skill training.
There are very clear ways to optimize your skill training, e.g training Amarr Cruiser V and Minmatar Cruiser V first to unlock a ship in every doctrine. Here's the deal. Nobody will care how you train your character, but you need to be able to undock a viable ship in every single doctrine without disrupting the fleet form-up with questions on what to fly.
Train whatever the hell you want in whatever order you want, but if you cannot undock for a strategic fleet then you need to find a different alliance.
Mainline pilots are often flying DPS ships with EWAR mids, unless you are in a shield composition.
Reasoning: This skill guidance ensures that you train the current ships we are flying while setting you up for future doctrines that we might fly. Depending on our enemies, we might decide to fly anything from a Sleipnir doctrine to a Golem or Paladin doctrine.
Reasoning: This skill guidance ensures that you have a shield and armor logistics cruiser for all compositions while setting you up for optimization in other doctrines. FAX is the most rewarding gameplay in EVE Online, especially when you're a one man logistics wing, so we want all of our pilots to be able to experience that.
Reasoning: This skill guidance immediately puts you in the most painful ship to deal with (Kitsune) while teeing you up for chaos roles (command destroyer, etc). The next step (Huginn, Loki) ensures that you will always be able to bring application to any strategic fight, and the remaining optimizes you for other roles.
Reasoning: This skill guidance ensures that everyone gets to start out with their favorite dread, while moving into a secondary dread for cases where we need high armor buffer. The Phoenix is also a critical link for certain situations.