Pros | Cons |
---|---|
High isk/h
Easy once you learn the rooms Very low cost investment |
Near-guaranteed deathroom in angel
Very high SP-requirements |
Mandatory skills
Assault frigate V
Light missile Spec. IV
All support Missile skills to V
Any neccessary fitting skills to fit the ships
The Tank, Hawk
Difficulty: Medium
You are the Party-lead, make sure to pilot properly and don't forget to regroup!
Don't permarun your hardeners, cycle them as needed
You can risk and go dual Ballistic, but its up to you
[Hawk, Hawk - T5 tank]
Ballistic Control System II
Damage Control II
Small C5-L Compact Shield Booster
Small Compact Pb-Acid Cap Battery
Small F-RX Compact Capacitor Booster
1MN Afterburner II
Small C5-L Compact Shield Booster
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
125mm Light 'Scout' Autocannon I
Navy Cap Booster 400 x15
Scourge Fury Light Missile x4500
Synth Crash Booster x1
Synth X-Instinct Booster x1
Agency 'Hardshell' TB5 Dose II x1
Zainou 'Snapshot' Light Missiles LM-901 x1
Zainou 'Deadeye' Guided Missile Precision GP-801 x1
Zainou 'Deadeye' Rapid Launch RL-1001 x1
Eifyr and Co. 'Rogue' Navigation NN-601 x1
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 x1
Small Bay Loading Accelerator II x1
Small EM Shield Reinforcer II x1
The DPS, Hawk
Make sure you shoot the correct target
Difficulty: Easy
[Hawk, Hawk - T5 DPS]
Ballistic Control System II
Ballistic Control System II
Small C5-L Compact Shield Booster
Small Compact Pb-Acid Cap Battery
Small F-RX Compact Capacitor Booster
1MN Afterburner II
Small C5-L Compact Shield Booster
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
125mm Light 'Scout' Autocannon I
Navy Cap Booster 400 x15
Scourge Fury Light Missile x4500
Synth Crash Booster x1
Synth X-Instinct Booster x1
Agency 'Pyrolancea' DB3 Dose I x1
Zainou 'Snapshot' Light Missiles LM-901 x1
Zainou 'Deadeye' Guided Missile Precision GP-801 x1
Zainou 'Deadeye' Rapid Launch RL-1001 x1
Eifyr and Co. 'Rogue' Navigation NN-601 x1
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 x1
Small Bay Loading Accelerator II x1
Small EM Shield Reinforcer II x1
Danger Level: Easy / Medium
Kite
Notes:
Do a 180, kite as much as possible
Danger Level: Easy
Kite
Notes:
Just stay 10km away as a minimum from them and kill
Danger Level: Easy
Kite
Note:
Make sure you keep transversal up vs overmind, and don't get within 15km to avoid web
In all Triglavian rooms you will want to focus the prefix first, no matter shiptype, followed by the usual order of Damavik > Kiki > others
Danger Level: Medium / Hard
Kite
Notes:
Kite as much as possible, try to slingshot if they get spooling
Danger Level:Medium
Kite
Notes:
Kite as much as possible, try to slingshot if they get spooling
Danger Level: Easy
Kite
Notes:
Ignore the drones, killing Vila stops the drones, or use suppression towers to kill them
Danger Level: Easy
Kite
Note:
Kite as much as possible, try to slingshot if they get spooling
Danger Level: Easy
Approach Leshaks ASAP
Notes:
Leshaks keep distance @ Tangling (12km), Starving (35km), rest (65km)
Danger Level: Easy
Kite
Notes:
As usual, just try to Kite while killing web/neuts first then the rest
Danger Level: Easy
Kite
Notes:
Keep transversal up and try to stay out of range from Tyrannos
Tyrannos spawns with modifiers, make sure you kill the "Entaglement" and "Nullchargers" early if so, as they web / neut
Danger Level: Easy / Hard (Time)
Grab cache and then orbit gate
Notes:
Keep transversal up and you can't die
Danger Level: Easy / Medium
Kite
Notes:
if a "Ephialtes Lancer" cruiser spawns, do not kill it, Karybdis will orbit the cruiser so you can keep it around the gate / within range
make sure to keep transversal up vs Karybdis to avoid oneshots.
Danger Level: Medium / Hard
Kite
Notes:
If there is a lot of Drainers on grid, kill those first before going on Marshals
Danger Level: Medium
Kite initially
Notes:
You should be faster so you shouldn't be in danger, Focus down Heralds first, then Fishers to make sure you can heat out of range if you accidently get caught out.
If there is a lot of priests, focus those after Heralds.
Danger Level: Easy / Nightmare
RIP
Notes:
This room is most likely gonna be a death room, your only option is for whoever gets aggro, to overheat their entire ship and just burn straight out into the redzone, while the other 2 hawks heat DPS on cynabals, but don't expect to live through it and just get in your next hawk.
This guide is considered complete 2024-03-02