Pros | Cons |
---|---|
High isk/h
Challenging and fun to fly average investment cost if not multiboxing |
high skill ceiling |
Mandatory skills
Assault frigate V
Logistics frigate V
Remote armor Repair system V
Resistance phasing IV
All support gunnery skills to V
Any neccessary fitting skills to fit the ships
The Tank, Nergal
Difficulty: Hard
You are the Party-lead, make sure to pilot properly and swap ammo often for max dps.
[Nergal, Nergal - Firestorm T6]
Reactive Armor Hardener
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Gistii A-Type 1MN Afterburner
Republic Fleet Small Cap Battery
Republic Fleet Small Cap Battery
Veles Light Entropic Disintegrator
Coreli A-Type Small Remote Armor Repairer
Small Kinetic Armor Reinforcer II
Small Thermal Armor Reinforcer II
'Augmented' Hornet x5
Inherent Implants 'Lancer' Controlled Bursts CB-703 x1
Zainou 'Gnome' Weapon Upgrades WU-1003 x1
Inherent Implants 'Squire' Capacitor Management EM-803 x1
Inherent Implants 'Lancer' Gunnery RF-905 x1
Mid-grade Amulet Alpha x1
Mid-grade Amulet Beta x1
Mid-grade Amulet Gamma x1
Synth Frentix Booster x1
Synth Mindflood Booster x1
Agency 'Pyrolancea' DB3 Dose I x1
Tetryon Exotic Plasma S x1026
Baryon Exotic Plasma S x1000
Meson Exotic Plasma S x1264
Occult S x1000
Mystic S x1500
The DPS, Retribution
Make sure to swap ammo often to stay within optimal range.
Difficulty: Medium
[Retribution, Retribution - T6 Firestorm]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Centii A-Type Thermal Coating
Dark Blood Multispectrum Coating
Heat Sink II
Coreli A-Type 1MN Afterburner
Republic Fleet Small Cap Battery
Coreli A-Type Small Remote Armor Repairer
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Energy Burst Aerator II
Small Thermal Armor Reinforcer II
Gleam S x4
Aurora S x4
Imperial Navy Multifrequency S x4
Imperial Navy Xray S x4
Imperial Navy Standard S x4
Synth Frentix Booster x1
Synth Mindflood Booster x1
Agency 'Pyrolancea' DB3 Dose I x1
The Healer, Deacon
Difficulty: Easy
You generally want to run 1 rep on the tank, 1 rep on the DPS and keep the 3rd for emergencies, unless stated otherwise below.
[Deacon, Deacon - T6 Firestorm]
Capacitor Flux Coil II
Dark Blood Thermal Armor Hardener
Multispectrum Energized Membrane II
400mm Rolled Tungsten Compact Plates
Reactive Armor Hardener
1MN Y-S8 Compact Afterburner
Republic Fleet Small Cap Battery
Coreli A-Type Small Remote Armor Repairer
Coreli A-Type Small Remote Armor Repairer
Centii A-Type Small Remote Armor Repairer
Small Capacitor Control Circuit II
Small Capacitor Control Circuit II
Imperial Navy Acolyte x1
Inherent Implants 'Squire' Capacitor Management EM-803 x1
Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x1
Improved Mindflood Booster x1
Video guide to fits and rooms by Gustav Mannfred: https://youtu.be/GA7AGtHl1tI
Danger Level: Easy / Medium
Approach cache
Notes:
Use Nergal to kill Fogcasters first, then go for snarecasters, followed by any remaining lancers
Use retribution to kill *lancers
Danger Level: Easy
Kite
Notes:
Stay outside of 10km range with the nergal, the rats hurt and you don't want to try and tank it until 1-2 are left.
Danger Level: Easy
Spiral towards overmind
Note:
Sometimes the Overmind follows a NPC frigate, if that is the case, leave that frigate alive unless its a snare caster to keep the overmind close
Danger Level: Medium / Hard
Kite (initially)
Notes:
Kite in the beginning, focus damaviks and once most of them are dead, you can swap to kikis and go for the cache, if more than 6 kikis, put all reps on Nergal.
Danger Level:Hard
Approach cache
Notes:
Use drones+retri on one vedmak while Nergal spools on the other, if any kiki's are present kill those before Vedmaks
Danger Level: Easy
Approach Cache
Notes:
Ignore the drones, killing Vila stops the drones, or use suppression towers to kill them
Danger Level: Easy / Medium
Approach Cache
Note:
Sometime Drekavacs orbit a frigate, leave that frigate alive if so to keep them in close range
Danger Level: Easy / Medium (Time)
Approach Leshaks ASAP
Notes:
Pay attenttion to how enemies move, try to make them move in the same direction and don't let them starburst
Renewing/Striking leshaks usually move in a group
Leshaks keep distance @ Tangling (12km), Starving (35km), rest (65km)
Danger Level: Easy
Approach cache
Danger Level: Medium
Approach Cache
Notes:
Tyrannos spawns with modifiers, make sure you kill the "Nullchargers" early if so, as they neut
you can use retribution to kill Ephialtes while the nergal kills any smaller ships if there are no Tyrannos
Notes:
careful with drone usage as they often swap to drones.
Danger Level: Easy / Hard (Time)
Grab cache and then Spiral Deepwatcher and load close range ammo
Danger Level: Easy / Medium
Spiral towards Karybdis
Notes:
if a "Ephialtes Lancer" cruiser spawns, do not kill it, Karybdis will orbit the cruiser so you can keep it around the gate.
Once you are in range of Karybdis (after any neut pressure is off), get spooling with Nergal, and use Retri+drones to kill other stuff
Danger Level: Medium / Hard
Approach Marshals
Notes:
If a lot of frigate spawns in the room, kite away to 65km+ from marshals while you clear them out, then reapproach marshals
Danger Level: Medium
Kite initially
Notes:
You can generally ignore priests, unless theres 4+ of them, kill a few if so
Knights have bad tracking, you can spiral into them and use close range ammo, or kill them safely at range depending on time.
Danger Level: Easy / Nightmare
Approach cache
Notes:
Make sure reactive is "reset" before moving in here, so it's resist profile dosn't spool as long
Immediately put ALL reps on the nergal, both deacon+retribution
This room goes from nightmare to easy real quick, either you live through the initial damage and kill the room, or you fuck up the timing and die.
This guide is considered incomplete
Due to the changes to triglavian weapons, this guide is now consider incomplete until verified it can run T5 as a minimum, it should still be safe to run T4/T5 without issue though.