Guide written and tested by [FL33T] Buppas
This guide is considered incomplete
Updated: 2024-02-02
This guide is written from the perspective of Minmatar space/agents, however it works the same for the other factions, the biggest difference is a slight variation in rats in some missions, and that the standing gain/loss goes to other factions
The way to run or blitz most of these missions is that you outrange everything, and as such, need extremely little tank, some missions require a refit, as they have long-range damage and neuts. Decline any mission not in the list below, and generally decline The Big Sting (1 of 3) if possible, as it takes too much time.
Over time, this way of running missions will tank your standing with Caldari & Amarr, if you don't want to tank Caldari standing, simply decline any mission that targets them to still have easy access to Jita. Each declined mission will give derived standing loss with Gallente, however this shouldn’t be an issue since our Storyline missions should still keep you at +5 standing with Gallente without issue from the derived standing as that is the derived-standing limit.
Unless stated otherwise, The below tactic is how you should do on each mission:
calculating exact isk/h is tricky, since it relies on the current LP prices, but you can count on getting on average 400k LP/hour using a Golem/Barghest, and about 75m from mission rewards/bounties
Suggested ships is for Speed Carrier (can't run Rogue Spy), Comfort Golem, Safety Barghest , Budget Raven
Some of the missions are challenging in a battleship, but still doable, but always warp out instead of risking your ship.
Barghest is generally faster than Golems since the bastion change, however they are more "annoying" to run as you need refits depending on the mission.
all images below are in the "blitzable" category, they are ment to be finished within minutes using a single character with any of the fits provided
If you have any questions, don't hesitate to ask me, the fits I run are below, refit as needed, just make sure you can still lock/damage the objective when out of range from damage. you want atleast 1,1k dps+ for this to be efficient
For the Barghest, there are multiple fits, the below is what you want to use when buy-all to get all the modules, if you find yourself too squishy in missions, either invest in Amulets, or X-type hardeners+deadspace/faction repper for extra tank.
When travelling (if you do) make sure you don't have a plate fitted, and you have MWD+cloak online so you can do the cloak+mwd trick
[Barghest, Purchase]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Missile Guidance Enhancer II
Missile Guidance Enhancer II
Large Micro Jump Drive
Missile Guidance Computer II, Missile Range Script
Sensor Booster II, Targeting Range Script
Missile Guidance Computer II, Missile Range Script
Sensor Booster II, Targeting Range Script
Heavy F-RX Compact Capacitor Booster
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Improved Cloaking Device II
[Empty High slot]
Large Bay Loading Accelerator II
Large Hyperspatial Velocity Optimizer I
[Empty Rig slot]
Mjolnir Fury Cruise Missile x3500
Caldari Navy Cruise Missile x2000
Navy Cap Booster 3200 x5
Missile Precision Script x2
EM Armor Hardener II x1
Thermal Armor Hardener II x1
Kinetic Armor Hardener II x1
Large Armor Repairer II x1
Heavy F-RX Compact Capacitor Booster x1
500MN Y-T8 Compact Microwarpdrive x1
Drone Link Augmentor II x2
[Barghest, Tank]
Thermal Armor Hardener II
EM Armor Hardener II
Ballistic Control System II
Ballistic Control System II
Large Armor Repairer II
Ballistic Control System II
Sensor Booster II, Targeting Range Script
Missile Guidance Computer II
Sensor Booster II, Targeting Range Script
Missile Guidance Computer II
Heavy Capacitor Booster II
Large Micro Jump Drive
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Improved Cloaking Device II
[Empty High slot]
Large Bay Loading Accelerator II
Large Hyperspatial Velocity Optimizer I
[Empty Rig slot]
[Barghest, Fortress]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Missile Guidance Enhancer II
Large Armor Repairer II x1
EM Armor Hardener II x1
Heavy F-RX Compact Capacitor Booster
Heavy F-RX Compact Capacitor Booster
Missile Guidance Computer II
Large Micro Jump Drive
Sensor Booster II
Sensor Booster II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II
Drone Link Augmentor II
Large Bay Loading Accelerator II
Large Hyperspatial Velocity Optimizer I
[Empty Rig slot]
[Empty Rig slot]
[Barghest, DPS]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Missile Guidance Enhancer II
Missile Guidance Enhancer II
Large Micro Jump Drive
Missile Guidance Computer II
Sensor Booster II
Missile Guidance Computer II
Sensor Booster II
Heavy F-RX Compact Capacitor Booster
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Improved Cloaking Device II
[Empty High slot]
Large Bay Loading Accelerator II
Large Hyperspatial Velocity Optimizer I
[Empty Rig slot]
If you aren't running Nirvanas, I suggest getting a second LSE II and refit MWD as needed for it on missions you find yourself going into armour on. I also stash 2x large armor repairer II in each system I have a golem in, to repair any armour damage (Marauders are expensive to repair)
[Golem, Golem 5]
Ballistic Control System II
Ballistic Control System II
Signal Amplifier II
Missile Guidance Enhancer II
Large Micro Jump Drive
500MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Sensor Booster II
Heavy F-RX Compact Capacitor Booster
Missile Guidance Computer II
Missile Guidance Computer II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Bastion Module I
Improved Cloaking Device II
Drone link Augmentor II
Drone link Augmentor II
Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II
Hornet EC-300 x5
Mjolnir Fury Cruise Missile x4376
Targeting Range Script x1
Missile Range Script x2
Navy Cap Booster 3200 x7
[Barghest, Travel]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
500MN Y-T8 Compact Microwarpdrive
Missile Guidance Enhancer II
Missile Guidance Enhancer II
Large Micro Jump Drive
Missile Guidance Computer II
Sensor Booster II
Missile Guidance Computer II
Sensor Booster II
Heavy F-RX Compact Capacitor Booster
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Improved Cloaking Device II
[Empty High slot]
Large Bay Loading Accelerator II
Large Hyperspatial Velocity Optimizer I
[Empty Rig slot]
Never ran the Raven myself, but I've seen it done, if you are on a budget.
[Raven, lvl5]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Signal Amplifier II
Signal Amplifier II
Large Micro Jump Drive
500MN Y-T8 Compact Microwarpdrive
Heavy F-RX Compact Capacitor Booster, Navy Cap Booster 3200
Sensor Booster II, Targeting Range Script
Missile Guidance Computer II, Missile Range Script
Missile Guidance Computer II, Missile Range Script
Large Shield Extender II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Improved Cloaking Device II
Large Ionic Field Projector II
Large Warhead Rigor Catalyst II
Large Rocket Fuel Cache Partition II
Just an example fit on the Nidhoggur I run with, any carrier works though
[Nidhoggur, lvl5]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capital Shield Extender II
Sensor Booster II
Omnidirectional Tracking Link II
Drone Navigation Computer II
Kinetic Shield Hardener II
Omnidirectional Tracking Link II
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Capital Hyperspatial Velocity Optimizer I
Tracking Speed Script x2
Scan Resolution Script x1
Firbolg I x3
TIP: On carrier you can swap out 2x high slots for heavy neuts incase you are worried about being tackled by players, you can also swap to a smartbomb or two for the fortress, I usually just run with firbolgs and will warp out incase the enemy gets too close, then warp in again at 10 instead of 100