Rendezvous sites are easy to complete with the right ships, fittings and tactics, but they can get you killed very quickly if unprepared.
In order to capture systems in Faction Warfare, the attacking faction must capture plexes, increasing the system up to a 100% contested level, at which point the system's i-hub becomes vulnerable and the system can be “flipped”. The defending faction can also capture plexes to reduce the contested level. Different plexes increase the contested level by different amounts, but there is also an advantage mechanism, where the faction with advantage gets greater changes to the contested level from each plex.
If both factions are actively plexing a system then advantage will likely be what determines the outcome.
There are several ways to increase advantage, one of which is running Rendezvous sites. These are PvE cosmic sugnature (probeable) sites that spawn (one at a time per system, per faction) in which the player(s) must destroy multiple random waves of NPCs.
One approach is to use a drone boat and kite the NPCs while passively letting the drones kill them with auto aggro.
This guide describes a more active approach using a Wolf assault frigate with autocannons, MWD and armor repairer.
The ship will cost around 100 million ISK, including faction mods, and no implants or boosters are needed.
Other than being able to fly the Wolf, Minmatar Assault Frigate should be trained to at least 4, and good Armor, Autocannon and Capacitor skills are needed. The fit isn't massively tight on CPU or PG.
The fit emphasises very high EM and thermal resistance (all incoming DPS is from lasers) and cap stability with MWD and repairer running (there is no neuting in these sites); a probe launcher is required to find the sites, and after that the priority is simply maximising short range DPS (it should get over 200). In addition to high resists (93% EM / 84% Therrm), the fit also has a small signature radius (118m) even with the MWD active.
[Wolf, RV AC Wolf]
Small Armor Repairer II
Centii A-Type Thermal Coating
Multispectrum Energized Membrane II
Tracking Enhancer II
Gyrostabilizer II
Republic Fleet Small Cap Battery
Republic Fleet 5MN Microwarpdrive
200mm AutoCannon II
200mm AutoCannon II
Core Probe Launcher I
200mm AutoCannon II
200mm AutoCannon II
Small Capacitor Control Circuit I
Small Projectile Collision Accelerator II
Sisters Core Scanner Probe x16
Republic Fleet Phased Plasma S x5000
While the Rendezvous sites do need to be probed-down, they can be scanned to 100% with an unbonussed 8 AU scan, and they always spawn within 8 AU of a celestial. Simply launch probes, set to 8 AU, and put them over each planet in turn until you find the Amarr Rendezvous site. You can also spot the two Rendezvous sigs because they have smaller red spheres in the map than most other signatures.
Because each system only spawns replacement sites every 30 minutes or so, and it takes around 10 minutes to run each, it is best to fly around in circuits of three or more systems.
It helps to select “ignore” on other signatures once the Rendezvous sites have been identified so that they are not shown when returning to a previously-scanned system.
Bookmark the site after you find it, pull probes and warp to the site at zero.
Activate the repper & MWD on landing, lock up the first target, activate guns and click "keep at range" (1000m). Shoot destroyers first, then battlecruisers, then cruisers, then battleships, then frigates. When each target is reaching hull, click "keep at range" on the next one. After all ships in the wave are dead, approach the bookmark to avoid drifting off to one side of the site and being out of position for the next wave. When the officer battleship lands, immediately hit "orbit" (500m) on it which starts approaching, leaving the other rats behind. Turn off the MWD when close to the officer, and just chew through the target.
When the officer dies, warp to the gate for the next system, and repeat.
Note that none of the NPCs scram or point.
These are the timings from a fairly typical Rendezvous site run, though the spawns are random so each run is unique…
00:00:00 Warp in
00:01:08 Spawn 1 dead
00:01:40 Spawn 2 lands
00:02:59 Spawn 2 dead
00:04:04 Spawn 3 lands
00:04:39 Spawn 3 dead
00:05:36 Spawn 4 lands
00:06:28 Officer lands
00:06:58 Shooting officer
00:07:40 Officer dead
That's about 4.5 mins of shooting, 2.5 mins of waiting for spawns and 30s of burning over to the officer.
Jumping into the next system and probing down the next site generally takes just a couple of minutes, so the whole thing is under 10 minutes end-to-end.
While the site NPCs are not a danger to this Wolf fit, there is nothing preventing other players from scanning down the site and coming in to kill you.
Keep an eye on d-scan and if anything appears on a 0.1 AU 360 degree scan, just align out. With your MWD you'll be out of range of anything in a few seconds, and if a hostile warps in you can just wave cheerfully. There's no need to leave the site if they don't try to chase you down.
Each site pays out 10,000 LP (if run solo) and can be completed end-to-end in around 10 minutes. At 750 ISK/LP that works out at 45 million ISK per hour, though this can be sustained reliably and indefinitely.
This is entirely aside from the benefit that having advantage provides to system capture.
This fit can also easily handle enemy supply caches and depots; it has the DPS to kill them in a few minutes, and enough tank to simply ignore the NPCs that defend it. Again, the biggest danger is hostile players, especially as there is no need to probe them down.